The CEO of Pocket Pair, the studio behind the hit game Palworld, has revealed that the cost of running game companies' servers is a major concern for the company as costs continue to rise.
Pocketpair develops many popular games available on Steam, the popular video game distribution service and storefront, including Palworld, Craftopia, and Overdungeon.
In a post on X, Takuro Mizobe posted a screenshot showing a massive 359% increase in costs, with the caption: “Wait, server fees might put us out of business?”
Does the cost of running a server make the game more expensive?
The screenshot shows the running costs of the company's servers. 70 million yen, or approximately $475,000. That's the amount the company expects to accumulate in February alone.
In response to the CEO's concerns, many users commented that they were willing to pay in-game donations to keep the game running. Some people suggest paid add-ons to support the high costs of keeping servers running.
Another source commented that large companies “will be able to get through the next period.” [they] “They have cash,” suggesting that smaller developers and startups are more likely to face existential threat.
Despite facing early challenges in dealing with an unexpectedly successful launch, Pocketpair has recently received fewer complaints about server issues, which may be due to increased investment in maintenance costs. This may be due to.
Palworld has been out for less than three weeks and has already amassed an impressive 19 million players across Steam and Xbox. Since its launch, he has earned over $200 million from Steam sales alone.
Looking to the future, Hiroto Nakajo, a network engineer at PAL WORLD, says, “We were ordered not to bring down the service no matter what, so we prepared servers without considering the cost.''
But the stark reality that keeping game servers online costs developers millions of dollars means gamers and consumers are bracing for price increases across the industry and more broadly in the coming months. This raises the question of whether or not they are doing so.